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HUNTD(6)                         Games Manual                         HUNTD(6)

     huntd - hunt daemon, back-end for hunt game

     huntd [-s] [-p address]

     huntd controls the multi-player hunt(6) game.

     The -s option is for running huntd forever (server mode).  This is
     similar to running it under the control of inetd(8) (see below), but it
     consumes a process table entry when no one is playing.

     The -p option can be either a pathname, in which case a local socket by
     that name is used for the game, or a number, in which case it selects an
     alternate port number for the internet socket used for the game.  This
     allows for private games of hunt.

     To run huntd from inetd(8), you'll need to uncomment the following line
     in /etc/inetd.conf:
           hunt dgram udp wait nobody /usr/games/huntd huntd
     Do not use any of the command line options; if you want inetd(8) to start
     up huntd on a private port, change the port listed for hunt in

     When hunt(6) starts up, it broadcasts on the local area net (using the
     broadcast address for each interface) to find a hunt game in progress.
     If a huntd hears the request, it sends back the port number for the hunt
     process to connect to.  Otherwise, the hunt process starts up a huntd on
     the local machine and tries to rendezvous with it.

     sendmail(1), hunt(6)

     Conrad Huang, Ken Arnold, and Greg Couch;
     University of California, San Francisco, Computer Graphics Lab

NetBSD 9.99                     March 29, 2014                     NetBSD 9.99