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HUNTD(6) Games Manual HUNTD(6) NAME huntd -- hunt daemon, back-end for hunt game SYNOPSIS huntd [-s] [-p address] DESCRIPTION huntd controls the multi-player hunt(6) game. The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing. The -p option can be either a pathname, in which case a local socket by that name is used for the game, or a number, in which case it selects an alternate port number for the internet socket used for the game. This allows for private games of hunt. INETD To run huntd from inetd(8), you'll need to uncomment the following line in /etc/inetd.conf: hunt dgram udp wait nobody /usr/games/huntd huntd Do not use any of the command line options; if you want inetd(8) to start up huntd on a private port, change the port listed for hunt in /etc/services. NETWORK RENDEZVOUS When hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a hunt game in progress. If a huntd hears the request, it sends back the port number for the hunt process to connect to. Otherwise, the hunt process starts up a huntd on the local machine and tries to rendezvous with it. SEE ALSO sendmail(1), hunt(6) AUTHORS Conrad Huang, Ken Arnold, and Greg Couch; University of California, San Francisco, Computer Graphics Lab NetBSD 7.1.2 March 29, 2014 NetBSD 7.1.2