Updated: 2025/Nov/16
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HUNTD(6) Games Manual HUNTD(6)
NAME
huntd - hunt daemon, back-end for hunt game
SYNOPSIS
huntd [-s] [-p address]
DESCRIPTION
huntd controls the multi-player hunt(6) game.
The -s option is for running huntd forever (server mode). This is
similar to running it under the control of inetd(8) (see below), but it
consumes a process table entry when no one is playing.
The -p option can be either a pathname, in which case a local socket by
that name is used for the game, or a number, in which case it selects an
alternate port number for the internet socket used for the game. This
allows for private games of hunt.
INETD
To run huntd from inetd(8), you'll need to uncomment the following line
in /etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options; if you want inetd(8) to start
up huntd on a private port, change the port listed for hunt in
/etc/services.
NETWORK RENDEZVOUS
When hunt(6) starts up, it broadcasts on the local area net (using the
broadcast address for each interface) to find a hunt game in progress.
If a huntd hears the request, it sends back the port number for the hunt
process to connect to. Otherwise, the hunt process starts up a huntd on
the local machine and tries to rendezvous with it.
SEE ALSO
sendmail(1), hunt(6)
AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
NetBSD 11.99 March 29, 2014 NetBSD 11.99