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SNAKE(6)                         Games Manual                         SNAKE(6)

NAME
     snake, snscore - display chase game

SYNOPSIS
     snake [-w width] [-l length] [-t]
     snscore

DESCRIPTION
     snake is a display-based game.  The object of the game is to make as much
     money as possible without getting eaten by the snake.  The -l and -w
     options allow you to specify the length and width of the field.  By
     default the entire screen is used.  The -t option makes the game assume
     you are on a slow terminal.

     You are represented on the screen by an I.  The snake is 6 squares long
     and is represented by s's with an S at its head.  The money is $, and an
     exit is #.  Your score is posted in the upper left hand corner.

     You can move around using the same conventions as vi(1), the h, j, k, and
     l keys work, as do the arrow keys.  Other possibilities include:

     sefc    These keys are like hjkl but form a directed pad around the d
             key.

     HJKL    These keys move you all the way in the indicated direction to the
             same row or column as the money.  This does not let you jump away
             from the snake, but rather saves you from having to type a key
             repeatedly.  The snake still gets all his turns.

     SEFC    Likewise for the upper case versions on the left.

     ATPB    These keys move you to the four edges of the screen.  Their
             position on the keyboard is the mnemonic, e.g.  P is at the far
             right of the keyboard.

     x       This lets you quit the game at any time.

     p       Points in a direction you might want to go.

     w       Space warp to get out of tight squeezes, at a price.

     To earn money, move to the same square the money is on.  A new $ will
     appear when you earn the current one.  As you get richer, the snake gets
     hungrier.  To leave the game, move to the exit (#).

     A record is kept of the personal best score of each player.  Scores are
     only counted if you leave at the exit, getting eaten by the snake is
     worth nothing.

     As in pinball, matching the last digit of your score to the number which
     appears after the game is worth a bonus.

     To see who wastes time playing snake, run snscore.

FILES
     /var/games/snakerawscores  database of personal bests
     /var/games/snake.log       log of games played

BUGS
     When playing on a small screen, it's hard to tell when you hit the edge
     of the screen.

     The scoring function takes into account the size of the screen.  A
     perfect function to do this equitably has not been devised.

NetBSD 10.99                     May 31, 1993                     NetBSD 10.99