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WARP(6) Games Manual WARP(6)
NAME
warp - a real-time space war game
SYNOPSIS
warp [options]
DESCRIPTION
Warp is a real-time space war game that requires skill and quick
thinking. "Real-time" in this context means that the enemies keep
moving (and shooting) even if you don't. A unique feature of warp is
that blast propagates; it is unhealthy to remain near things that are
in the process of blowing up. If a given universe is above a critical
density it may chain react. Scoring is like many popular arcade
games--there are multiple waves which get harder and harder as you go
along. Nobody has ever maxed out the scoreboard without cheating.
Unlike many space-war games, warp is not simply a shooting gallery.
Along with phasers and photon torpedoes, you have tractor beams and a
cloaking device. Skill in navigation is important. It helps to be
schizophrenic, because you must manage an Enterprise and a Base
simultaneously. And enemies do not simply shoot back. You can get
tailed, absorbed, snuck up upon, hemmed in, rammed, loved to death,
reprimanded for destroying civilized life, dragged around, robbed,
damaged and eaten. And if you should happen to get bored by the
enemies (a trifle unlikely), you can always watch the interesting star
patterns. In fact, you'll have to, since your tactics will depend upon
what kind of universe you find yourself in.
Warp is played in a double wraparound universe, i.e. the bottom is
connected to the top, and the right is connected to the left. You need
a crt with random cursor addressing and at least 24 lines by 80
columns. For more information about about how to play, simply run warp
and say "y" when it asks if you want to see the instructions. There is
also a single-page command summary that you can get while playing by
typing a "?".
Command line options include:
-b Put warp into beginner mode. Makes the difficulty increase more
slowly, but penalizes you for it.
-d<n>
Sets the initial difficulty to n.
-l Play a low-speed game. Changes the basic cycle time from 1 second
to 2 seconds. This switch is automatically set at baud rates
below 2400. You may want to set it at higher speeds if your
terminal cannot keep up with the output. (This should never
happen on BSD systems, which have an IOCTL call to determine
output queue length.) Because this makes the game easier, a
separate scoreboard is kept for low-speed games.
-m Terminal has a meta key which turns on the eighth bit. Ordinarily
the eighth bit is stripped in order to ignore parity.
Metacharacters will appear to the keymap as prefixed with a ^A,
and will subsequently have the same effect as a control character,
unless otherwise mapped.
-s Just prints out the scoreboards and saved games and then exits.
-v Prints out the version number.
-x Play an experimental game. This causes warp to ignore any saved
game, and disables the ability to save the current game. Thus you
can play around with something or show warp to someone without
jeopardizing a currently saved game.
ENVIRONMENT
WARPMACRO
If defined, names a file containing keyboard mappings and macros.
If not defined, the value %X/Kbmap.%{TERM} is assumed. The macro
file contains lines of the following form:
<keystroke-sequence> <whitespace> <canonical-keystroke-sequence>
You may use certain % interpolations and ^<letter> control
characters. For possible % interpolations see warp.h. Sequences
in the canonical-keystroke-sequence bounded by ^(...^) are subject
to reinterpretation via the keymap. This file has two major uses.
First, you can set up your commands to use any kind of prefix key
your terminal might have, or change the key bindings in any other
way you choose. Second, you can define arbitrary macros, such as
this:
# define Corbamite maneuver = DDllllll
AUTHOR
Larry Wall <lwall@sdcrdcf.UUCP>
FILES
~/.fullname, if full names aren't in /etc/passwd
DIAGNOSTICS
Generally self-documenting, as they say.
BUGS
Addicting. At the end of a wave, all you have to do to keep going is
hit a space. You see the message "Hit space to continue" and
automatically hit space. About 2 seconds later you remember you wanted
to go home, but by then it's too late to escape without penalty.
You can't kill a backgrounded warp process directly, because it is
running setuid. You have to use the killer built in to warp.
Now that there is a space amoeba, there ought to be tribbles. But it
might be too much trouble...
WARP(6)